
Customer education is the process of teaching customers how to use a product or service to achieve their goals. It includes help articles, tutorials, interactive lessons, and structured training that can continue throughout the customer relationship. In a mobile app, this could mean teaching shoppers how delivery substitutions work or helping subscribers manage a plan change without contacting support.
User onboarding helps people get started with a product and complete their first useful actions. Customer education covers a longer relationship, including guidance for experienced users when features change or unfamiliar tasks become relevant. For example, a retailer could introduce checkout during onboarding, then explain reward redemption after a customer earns enough points to use it. Plan these as separate learning needs, with content triggered by the relevant action.
Product tutorials show customers how to complete a specific task. In Wistia’s 2025 State of Video research, how-to videos under one minute averaged an 82% engagement rate, meaning viewers watched 82% of the video’s length on average. That figure measures viewing, not successful learning. For a mobile tutorial delivered through in-app Stories, demonstrate the task on the actual screens and provide a button that opens the feature being explained.
Self-service resources help customers find answers when a question arises. Gartner’s January 2025 self-service primer notes that few customers fully resolve support issues through self-service despite substantial investment in digital technology. Organize help articles around recognizable tasks, explain any conditions that prevent completion, and keep a route to support available for problems the instructions cannot resolve.
Education also explains service rules that matter after initial setup. In InAppStory’s carshring app case study, a Story showed carsharing customers when and how to refuel, bringing operational guidance into the app. For a similar campaign, keep the explanation accessible from the relevant service screen so customers can consult it when they need to perform the task.
In-app messages can explain an unfamiliar decision where users encounter it: a bottom sheet might clarify delivery substitutions, while a pop-up could offer help with a newly introduced feature. Reserve full-screen messages for explanations users deliberately open or tasks important enough to pause the session. A banner can keep a guide accessible during later visits without repeatedly opening an overlay.
An in-app game can turn an explanation into a practice exercise. For example, a retailer could create an optional quiz asking customers which items qualify for a loyalty reward, with feedback explaining each answer. Keep the exercise connected to an actual decision, and provide the same information outside the game so customers can consult it without playing.
Push notifications can remind customers to return to unfinished learning when that reminder is useful. A customer who requested setup help could receive a notification that opens the relevant guide, with the explanation delivered inside the app. Stop reminders after completion and leave routine educational content accessible in the product, following the channel distinction in InAppStory’s guide to push notification alternatives.
Choose topics from recurring customer questions and observed difficulties. Work with support and sales teams to identify knowledge gaps before building a program. For a mobile team, this could mean investigating repeated questions about reward eligibility before producing a general loyalty tutorial. Assign someone to update the explanation whenever the underlying rules change.
Match education to the customer’s current task. McKinsey’s personalization analysis recommends using behavior and customer lifecycle stages to make communication more relevant; applied to education, this suggests showing a redemption guide when someone has an available reward. Exclude customers who have already completed the action unless the process changes, and use message frequency limits to avoid repeating the same prompt throughout a session.
Keep essential instructions visible in the interface. Nielsen Norman Group’s January 2026 guidance warns against hiding critical rules or complex instructions in information tips. A Story can demonstrate reward redemption, but eligibility requirements should also appear where customers choose the reward. When a label or form is confusing, correct that screen before adding another tutorial.
