
Behavioral targeting is a marketing method that uses information about what users do to decide which content, message, offer, or product experience they should see.
Instead of targeting people only by static characteristics such as age, location, subscription type, or account status, behavioral targeting considers actions: products viewed, searches made, features used, purchases completed, content opened, messages clicked, games played, onboarding steps finished, or how frequently someone returns to an app. Adjust's Mobile App Trends 2025 highlights hyper-personalization, behavioral targeting, loyalty, and omnichannel experiences among important areas for marketers to work on.
For example, an e-commerce app might show a Story about running products to users who repeatedly browse sportswear. A banking app might display a bottom sheet explaining investments to customers who have visited the investment section several times but have not opened an account. An inactive customer might receive a push notification designed to bring them back.
The purpose of behavioral targeting is to make marketing and product communication more relevant by responding to demonstrated behavior. A new user who has not completed onboarding needs different communication from an active customer. Someone who repeatedly views a product category represents a different opportunity from someone who purchased yesterday. A user who has never opened a particular feature should not necessarily receive the same message as someone who has tried it several times but failed to complete the core action.
McKinsey's 2025 analysis of personalized marketing recommends more granular segmentation around lifecycle stages of acquisition, retention, repeat purchase, and churn risk. It also describes using purchase frequency, product preferences, engagement history, and preferred channels to make promotions more relevant.
Product usage shows what customers actually do inside the app. Useful signals include: feature usage, completed actions, skipped steps, session frequency, repeated workflows, and inactive periods. This information can support onboarding, upselling, retention, and churn prevention, and feature adoption.
Products, categories, content, searches, saved items, or app sections can indicate current interests. Repeated behavior usually provides a stronger signal than one isolated action. Looking at a product once and returning to it five times should not necessarily be treated identically.
Transactions can show category preferences, purchase frequency, average spend, product combinations, or likely repeat-purchase cycles.
A mobile app gives teams several communication formats, each suited to different behavioral signals:
Stories work well when users need visual explanation, product discovery, education, or several connected pieces of information. For example:
Stories are useful when the behavioral signal indicates interest but the user still needs context before taking action.
Pop-ups are more intrusive and should generally be reserved for stronger behavioral signals: a retail app might show a limited-time offer after repeated interest in the same category, a subscription app might explain a premium plan when a user reaches a free-plan limitation, and a fintech app might surface an important action after the customer repeatedly abandons the same process.
Because pop-ups interrupt the current experience, behavioral targeting should help ensure that the interruption is justified by the user's context rather than applied to everyone.
Full-screen messages can be used when the communication is important enough to require more attention: incomplete onboarding, major account actions, important product changes, personalized campaign launches, or high-priority offers.
Behavioral rules are especially important here because a full-screen message shown to the wrong user creates substantially more friction than a passive banner.
Banners are useful when the targeted communication should stay visible without interrupting the session. A banner could promote:
This makes banners useful for persistent behavioral targeting. The user can act when ready rather than being forced to respond immediately.
Behavior can also determine who sees an in-app game and what role the game plays. For example, a retailer might invite loyalty members to a seasonal game, target an interactive campaign to customers who have not purchased recently, or use previous game participation to distinguish returning players from first-time participants.
Games can support product discovery, loyalty, repeat visits, rewards, and seasonal campaigns. But participation itself is only an engagement metric. If the objective is retention or revenue, teams should also examine whether players return, redeem rewards, purchase, or continue using the app afterward.
Push notifications perform a different job because they reach users outside the active app session. Although it's a useful tool to bring users back to the app, its effectiveness declines over time. Behavioral triggers can include:
User abandons a purchase → push reminder → app opens → personalized bottom sheet → checkout
