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When Leroy Merlin ran out of hands, InAppStory became the extra ones

Karina
Advergaming refers to the practice of using video games as a form of advertising. In short, it means creating or integrating games specifically designed to promote a brand, product, or message. This strategy — also known as an advergame — is becoming more common as brands look for new ways to connect with digital audiences.
Unlike traditional ads that interrupt content, advergames embed the brand inside the experience itself. Players interact with the product in a more natural way — often without realizing they are being advertised to. This is one reason why advergaming is gaining traction in both mobile and web-based environments.
And the results speak for themselves.
You pour budget into ads that people scroll past in three seconds. Brands that pivot to advergaming get a different reaction. Players stay, well, to play.
Longer focus means deeper brand recall.
An advergame is a video game made chiefly to promote a product, service, or cause. The play itself carries the message.
1996. General Mills slips a non‑violent shooter called Chex Quest into 5.7 million cereal boxes. The giveaway bumps sales and wins an Effie award.
Early 2000s. Flash microsites let snack brands ship quick arcade titles.
2024. More than 500 branded games live on Roblox, up from 150 two years before.
Three formats of advergaming you will meet most often:
Attention has migrated. If your media mix is still built around passive display or thirty‑second pre‑rolls, you are talking to a shrinking audience.
Roblox reports about 77 million daily visitors who turn up ready to play, chat, and share clips. That crowd has grown by roughly 30 percent since 2022, according to Guardian coverage of brand activity on the platform.
China shows the same trend inside a super‑app. Tencent says 500 million people launch a WeChat mini‑game every month. Mini‑games already generate fifteen percent of WeChat’s ad revenue.
Cost per thousand rises. Precision targeting erodes. A playable unit that earns five or six minutes of focus can beat a thousand vanishing impressions on price and on quality.
Ad‑blockers everywhere. Around one in three global web users runs an ad blocker at least some of the time, says eMarketer. Younger users block even more, with the 25‑to‑34 bracket hitting 37 percent.
Cookie loss. Google keeps phasing out third‑party cookies in Chrome. Firefox and Safari have already done it. Behavioural targeting is on life support.
Banner blindness. Research on dwell time shows that longer engagement drives up search lift and conversion, yet the average banner wins only a two‑second glance.
Zero‑party data is the information a customer “intentionally and proactively shares.” Games gather it in a friendly way. A quiz level can ask, “Pick your dream flavour” and log the tap directly to your CDP.

During a WeChat gaming campaign, Tencent noted that mini‑games now feed a growing part of the platform’s ad targeting because every move is consented. Brands that adopt a similar model inside their own apps can bypass cookie laws while staying privacy‑compliant.
No‑code and low‑code SDKs let marketers drop a spin wheel, endless runner, or quiz into an app in days rather than months. This is a big shift. Five years ago you needed a gaming studio or an in‑house Unity team. Today a product manager can AB test a mini‑game the same way she tests a new paywall.
This section is your practical playbook. We will look at three main build paths, the money they swallow, the weeks they eat, and the metrics that prove you are not wasting budget.
Choose your build path:
Some budget notes most decks forget…
Updates. Roblox players expect seasonal drops. Plan at least one content refresh per quarter or watch visits slide.
Moderation. Branded worlds need live chat filters and bug support. Factor service fees if your team is thin.
User acquisition. A great game still needs traffic. Paid boosts inside the platform or cross‑promo in your own channels can double first‑week reach.
Then, pick the right channel mix:
Link every channel with a single reward system if you can. Tokens, points, even email unlock codes make the journey smoother and improve attribution.
Measure what matters:

Aim for at least five minutes average play and a return rate above ten percent. Anything lower means the mechanic or reward needs a rethink.
Why brands love it:
✔ People stay longer
✔ Data with clear consent
✔ Free buzz
✔ Real sales
✔ Feels like a gift, not a pitch.
Players choose to start the game, so the mood is friendly from the first tap. Survey scores for “brand warmth” usually rise after a good playtest session.
Why you might pump the brakes:
❌ Costs add up fast
❌ Fun is hard
❌ Rules are strict and getting stricter
❌ Fresh content never ends
❌ Attribution can be fuzzy
Engagement is one of the most critical metrics that gamification directly influences. Beyond just keeping users active, enhanced engagement through gamification plays a pivotal role in driving key business objectives, such as customer retention, brand loyalty, and even revenue growth.
Some game mechanics that turn play into profit:
Tie every mechanic to a clear reward. Coupons. Badges. Early access. The prize turns curiosity into repeat play.
SDKs and no‑code platforms now pack dozens of ready‑made mechanics. A marketer can swap colours, drop in a logo, and launch in days instead of months. InAppStory, for example, lets teams select a game mechanics, add targeting rules, and run an A‑B test without touching native code. That saves engineering hours for core product work. Keep the mention natural, keep it short, and keep it useful.

For brands looking for a completely unique experience, our custom game development service offers tailored solutions that fit your specific needs. We design and build games that not only entertain but also align with your long-term business strategy.
Why InAppStory?
Mini‑games spark attention. Partner ads and smart messages turn that attention into cash. Let us unpack how.
First, there is money on the table. WeChat now earns about fifteen percent of its total ad revenue from mini‑game inventory alone. That slice comes from banners, rewarded videos, and timed pop ups that run inside the games.
Second, partners love context. A sportswear coupon shown right after a fitness runner feels helpful, not random. That boosts click and redemption rates.
Third, in‑app messages beat push alerts on engagement. Tests by CleverTap found click‑through rates more than double when the note pops up while the user is already active inside the app.

You know the upside. You know the risks. Now decide how to get the thing built. Three paths exist. Pick one that fits your time line, wallet, and skill set.
Campaign timing is often a deciding factor. If the goal is to support a holiday promotion or time-sensitive event, a game must be launched within a matter of weeks. Large studio-developed games may require several months or longer to design, build, and deploy. In contrast, lighter formats such as branded mini-games delivered via SDK can often be launched much faster and better align with short-term campaign needs.
If your internal product or app team is fully committed to existing projects, building an advergame in-house may not be feasible. In such cases, using a plug-and-play SDK allows teams to integrate interactive games without straining development resources. This approach reduces the need for custom coding and helps preserve focus on the main app roadmap.
Player expectations vary by platform. On platforms like Roblox, frequent updates, seasonal content, and community-driven changes are often expected. If your team is only able to update a game once or twice a year, it may be more practical to use self-managed mini-games within your app, which require less maintenance and can still support engagement goals.
Data control can vary depending on the development method. Games built and integrated via SDK typically allow raw event data to be sent directly into your existing customer data platform (CDP) or analytics system. Studio-built experiences, especially those hosted externally, may retain some ownership or filtering of telemetry, depending on the partnership terms.
Advergaming is most effective for brands with broad appeal, a strong visual identity, or a focus on younger or mobile-first audiences. It works especially well for consumer goods, food delivery, fashion, tech, and entertainment brands. However, for highly regulated industries or those with complex products, other interactive formats like quizzes or simulations may be more appropriate than full games.
Brand safety depends on where and how the game is published. Games embedded directly in your app or distributed through your owned channels offer the highest level of control over content and context. When working with third-party platforms or studios, it's important to clarify content guidelines, moderation standards, and user data policies in advance.
Attention is expensive. Fun is memorable. Blend the two and you get advergaming. Build small. Measure hard. Keep it fresh. Do that and your brand will live in the minds of players long after the swipe.

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