
Vlad Lastovsky
Founder & CEO at InAppStory
We’ve seen teams spend a lot of time deciding whether an action should earn 50 points or 100 before answering a more basic question: what behavior are we trying to change?
A reward system can make sense when you want people to order again, finish another lesson, come back for another workout, explore a feature, or build a habit around the product. The reward gives that action extra weight.
But points won’t fix a product people don’t want to use. Neither will badges. So we’ll start with the behavior.
This guide looks at how to build a reward system in a mobile app from that perspective: the behavior first, the mechanic second. We’ll also look at point systems, reward redemption, implementation, and examples from apps where the gamification mechanics are already doing real work.
At its core, a reward system is about recognition. Users take actions, and you acknowledge those actions with rewards.
The reward can be financial — a discount, cashback, free product, or bonus. It can also exist entirely inside the product: points, status, badges, access, virtual goods, or visible progress. It’s simple psychology: people love to feel appreciated.
Think about it. Why do loyalty cards work so well? Every stamp or point is a little "thank you" that keeps customers coming back. Apps do the same but in a digital space.
Most reward apps use the same basic flow:
Action → qualification rule → reward → progress or balance → redemption
A retail app may give points after a completed purchase. A fitness app may unlock an achievement after a distance goal. An education app may increase a level after the learner demonstrates proficiency.
The important part is the rule between the action and the reward. Users need to understand:
✅ what counts
✅ what they receive
✅ what they can do with it.
That becomes especially important once rewards have monetary value.
Not every app needs rewards. They are most useful when the product depends on behavior that should happen more than once: purchases, lessons, workouts, referrals, feature use, subscription activity, or regular visits.
Tele2 had this problem with its mobile app. Most customers opened it roughly once a month to check their balance or top up. The telecom operator wanted more frequent visits and more discovery of services already available inside the app.
Tele2 and InAppStory added an in-app game with points and tangible prizes. More than 171,000 users played, generating over 422,000 gameplays.
Here the reward had a specific job: create an additional reason to open an app that users otherwise treated mainly as a utility.
The same principle applies elsewhere. Mobile app rewards are useful when they reinforce a behavior that already creates value. They are much less useful when they simply add another interaction to measure.
That distinction also matters when measuring mobile app engagement. A repeat visit means more when it leads to a purchase, reward redemption, feature use, or another meaningful product action.
A good reward system design starts before points, badges, or prize screens.
First define the behavior. Then decide what should qualify for a reward, how much that reward should be worth, how users will track it, and how they will redeem it.
Before diving into design, identify what you want your reward system to achieve:
A clear goal keeps the system focused. For example, Carrefour used gamification in their app to enhance user loyalty by incorporating interactive stories and rewards tied to shopping behaviors. This strategic alignment between rewards and user actions kept their audience engaged while driving business outcomes.
A reward system is only effective if it resonates with your users. Research their preferences, motivations, and habits:
When deciding how to reward app users, look at the value they already expect. Retail users may value money or access. Fitness users may care about progress. Learners may value mastery. Competitive users may respond to ranking or achievement.
The reward does not need to be expensive. It needs to make sense. For instance, Dodo Brands designed the “Tails” game to combine user engagement with social impact. Players participated in a fun in-app game while contributing to animal shelters — a reward that appealed to both their emotions and their values.
Select a format that matches your app’s purpose and audience:
Example: Tele2 added a nostalgic game to their app, allowing users to earn rewards through gameplay. This gamified experience resulted in a 40-50% increase in app engagement.
For a broader comparison, see InAppStory’s guide to game mechanics in mobile apps. It covers reward, skill, knowledge, progression, and social mechanics separately.
Users should know exactly how to earn and redeem rewards. Clear rules build trust and reduce frustration:
Deloitte’s 2025 Consumer Loyalty Program Survey covered 5,564 US loyalty-program members. Forty percent said they sometimes forget to redeem their rewards. Deloitte identifies simpler and clearer redemption as an opportunity for loyalty programs to improve participation.
Its global loyalty research found that four out of five consumers value flexibility in how they earn and redeem rewards.
For in-app rewards, the product should make the current balance, available rewards, redemption threshold, expiration, and restrictions visible before the user tries to claim anything.
The right redemption method is the one users can understand without leaving the reward screen to find the rules.

Now that you have your goals set and your users in mind, let's explore the building blocks of a compelling reward system:
A point reward system converts different user actions into one common unit.
The system needs four numbers to work: the value of the action, the points awarded, the threshold for redemption, and the value of the reward.
For example, a retail app may award 100 points for a purchase and 20 for a verified review. If free delivery costs 500 points, users can immediately understand their progress toward it.
When you create a point system for rewards, set the reward value first. Then work backward to the earning rate. That keeps the point economy tied to something users can understand.
Badges are digital trophies that users can collect for achieving specific milestones or demonstrating mastery of a particular skill. There are different types of badges to consider:
Badges not only provide a sense of accomplishment but can also act as status symbols within the app, fostering a sense of community and friendly competition.
For those with a competitive spirit, leaderboards offer a thrilling way to compare progress against others. Users can see their ranking based on points earned, tasks completed, or other relevant metrics. This fosters a sense of healthy competition, motivating users to push themselves further to climb the ranks.
Considerations for Leaderboards
Levels provide a clear sense of progression within the app. As users complete tasks and earn points, they unlock new levels. Each level can offer increased challenges, new features, and of course, more rewards. The concept of levels taps into our inherent desire for growth and accomplishment, motivating users to keep engaging with the app to reach the next level.
Take your reward system beyond points and badges with virtual goods and unlockables. These digital items exist solely within the app and can enhance the user experience in several ways:
By offering a variety of virtual goods and unlockables, you can cater to different user preferences and create a more engaging and rewarding experience for everyone.

Let's see how some popular apps leverage reward systems to keep users engaged:
By understanding how successful apps like Starbucks, Nike Run Club, and Khan Academy utilize reward systems, you can gain valuable insights to design a program that propels your own mobile app to new heights.
Queries around how to build a rewards app, how to create a rewards app, and rewards app development point to a second intent: implementation.
There are three practical approaches.
Building the reward system in-house gives the team full control over data, rules, UI, and backend logic. It makes sense when the reward system is deeply connected to the core product or requires proprietary mechanics.
The cost is development ownership. New mechanics, screens, rules, analytics events, and updates remain engineering work.
An SDK reduces repeated implementation. A gamification SDK normally provides the rendering layer, mechanic logic, reward tracking, targeting, and integration helpers. InAppStory’s SDK also lets product and marketing teams update mechanics through a console after the initial integration rather than shipping each campaign as another app release.
An API gives the development team more freedom but supplies less of the experience itself. The team builds the interface and uses API calls or events to connect the reward logic with other systems.
A hybrid setup is also possible.
The choice depends on how custom the reward system needs to be and who should own future changes. If product or marketing needs to change campaigns regularly, repeated native development can become the bottleneck.
InAppStory explains the implementation trade-offs in more detail in Gamification SDK vs API.
A mobile app reward system needs four things to work: a behavior worth encouraging, a reward users value, rules they can understand, and economics the business can support.
The mechanic comes after that.
Points are useful when several actions need a common currency. Levels make long-term progress visible. Leaderboards add comparison. Streaks reinforce consistency. Redeemable rewards provide direct value.
Different products will use different combinations.
After launch, measure the behavior the reward system was designed to change. Points earned, badges issued, and games played can help explain what happened, but they are not the final result.
If the goal was repeat purchase, measure repeat purchase. If it was learning, measure progress. If it was app usage, measure whether users returned and what they did after returning. That tells you whether the reward system is working.
