
InAppStory is on its way to Web Summit 2025
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Karina
Author @ InAppStory
Dodo Pizza is a global delivery brand that has treated its mobile app as a core sales channel from day one. Digital orders already bring in more than half of total revenue, so every spike in app activity moves the business. Each year the team runs Dodomania, a flagship sales event meant to feel bigger and fresher than ordinary coupons. This year the marketing group knew the promotion had to stand out on phones, not just in pizzerias.
Traditional tactics like banners, email blasts, and prize draws were losing power. Dodo Pizza set a clear goal: raise engagement fast within the four-week Dodomania window. A review of past campaigns revealed five pain points.
The solution had to launch quickly, run smoothly on any phone, and keep people coming back all month.
In an effort to overcome these challenges, Dodo Pizza together with InAppStory arrived at an innovative solution: gamification. They decided to integrate a story-based game into the Stories feed of their mobile app, hoping that this interactive and entertaining format would motivate more users to participate actively in the Dodomania campaign.
The game, bearing similarities to popular puzzle games like Candy Crush or Homescapes, was developed by the InAppStory team. The concept was straightforward yet interactive: users would rearrange pizza ingredients—depicted as puzzle pieces—in rows, columns, or diagonally to be replaced by new elements.
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Adding to the game's appeal, users could accumulate bonus points by completing a pizza before the timer ran out or by collecting a specific number of ingredients to make a whole pizza, depending on the type—be it Margherita, Meat, Pepperoni, or Vegetarian. The game was further heightened by weekly prizes, such as travel tickets, an apartment with a sea view, or a branded Dodo car. These incentives, along with a leaderboard showcasing the top scorers, instilled a sense of healthy competition among the users.
This novel approach to their promotion aimed to make the experience fun and rewarding, intending to foster active participation while promoting the brand and its offerings.
Food-delivery apps fight three constant hurdles: users check out fast, competition runs similar promos, and margins leave little room for mistakes. A mini-game only helps if it grabs attention, fits short waits, and lifts orders without heavy code. Dodomania met all three needs:
Now, a similar Match 3 experience is available to all users through the Game Center. With customizable goals, retry options, and rewards, this new mini-game takes the addictive Match 3 mechanics that made games like Candy Crush so popular and brings them into your app. 🎉
The new Match 3 game offers two exciting modes:
You can tailor every aspect of the game to align with your brand, from setting specific win conditions to integrating retries tied to certain in-app actions. It's the perfect way to keep users engaged while offering the thrill of friendly competition and instant gratification.
⚡ We love bringing you fresh ways to play, so we’re excited to introduce Sorting — our newest puzzle game in the Game Center. It's great for creating a challenge and supporting longer promotions. Up for it?
But that’s not all! We’re also slicing up some fun with Slicer — a dynamic game where players must cut the right items and avoid the wrong ones. With instant win opportunities and a leaderboard, it’s a great way to keep engagement high. Plus, it’s easily customizable for any theme, making it ideal for highlighting special deals and offers.

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The gamified promotional campaign proved to be a tremendous success for Dodo Pizza, leading to a significant surge in user engagement and overall interaction with the mobile app. Over the four weeks of the game's release, the app saw a whopping 315,000 plays from an impressive pool of 162,000 unique users. These figures reflect a significant increase in user engagement, highlighting the success of the gamification approach.
An overwhelming majority of these users, 71.6%, came directly from the Stories feed. This indicates that the game attracted users immediately, drawing them in and encouraging them to participate in the campaign, thereby driving an influx of traffic to the app.
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