
Launch an advent calendar in your app before December 1. The first month is free.

Autumn is almost over, but the INAPPSTORY team isn't going into hibernation. Over the past two months we launched a new game, Claw Machine, added templates for in-app messages and banners, and released SDK updates with input fields, Grid View banners and targeted launch. Here's what's new and how to use it.
Claw Machine is a game of chance inspired by the classic arcade machine. The user taps the screen, the claw drops and picks up a random prize. You can customize the background, the logo and the look of every prize.
The mechanic works well for quick giveaways, seasonal campaigns and product launches. The element of chance keeps users curious, and extra attempts give them a reason to come back to the app.
See how the mechanic works and how to set it up on the game page.

You can now save a slide that's ready to publish as a template and create new content from it — without setting up the design again. Templates help you launch recurring campaigns faster and keep a consistent look across the team.
The feature is available to all users. Learn more about in-app messages and SMART banners.

Input fields in in-app messages and banners. Widgets with an input field, such as Ask a question, now work in in-app messages and banners, so users can type an answer right inside the content.
Banners in a grid (Grid View). Arrange several banners in rows and columns to showcase a selection of offers in one place.
Launching a story or in-app message with targeting. When you open a specific story or in-app message, it is shown only to users who meet its targeting criteria. More on personalization.

To use these features, update to the following SDK versions or later:
Integration guides are in the documentation.
You can now set how often a new card opens — from 1 minute to 1,440 minutes (once a day). Match the mechanic to your promotion schedule: one card a day for a December countdown, or several a day for a short campaign. See how to run a digital Advent Calendar.


You can preview editable screens such as the Rules Screen and the Prize Screen on desktop and check how they look before publishing. These screens now also support the Scratch Card and Layers widgets.
Instead of a numeric ID, you can call a game by its alias — a text identifier set in the publishing settings. It's easier to use in code and links.
*Games are an additional paid option. Contact your account manager for details.
Want to see Claw Machine, templates or Grid View in your app? Book a demo — we'll show how they fit your use case.
Thank you for being with us! See you in the next digest.
The INAPPSTORY Team
