
InAppStory is on its way to Web Summit 2025
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Karina
Author @ InAppStory
Tele2 is a major mobile operator with a strong digital focus. Around thirty percent of its subscribers have installed the Tele2 app, giving the company a solid base for direct communication. Yet this audience is not fully engaged. Most people open the app only once a month to check their balance or top-up. Many built-in features remain hidden because users leave the app within seconds.
Tele2 wanted the app to become a place customers visit every day, not just a monthly utility. The team set three clear goals:
Tele2 partnered with InAppStory to develop a game based on the old-school electronic games series. This nod to nostalgia was intended to appeal to a wide range of users, both old and young.
The game they created involved a schoolboy character writing an essay on "How I spent my summer". Users controlled the schoolboy, catching summer memories that floated toward him. These memories included objects like a swim ring, a bicycle, a rake, a fishing rod, and a tent. For each item caught, the user would earn points.
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The solution was not just about creating an engaging game but also about offering tangible rewards. For this, Tele2 established a motivation where users could win prizes based on their earned points.
Creating a nostalgic game with rewarding mechanics was just one part of the solution. The other was ensuring it functioned well on the existing mobile application. For this, Tele2 and InAppStory worked together on the creative plan, the game plot, and the technical aspects, including server load calculations, reward system design, and fraud protection. In this way, they ensured that the game would be not only enjoyable but also technically sound and fair for all users.
Tele2’s game succeeded because it solved four telecom-specific problems at once.
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The implementation of the game inside the Tele2 application led to a significant increase in user engagement and retention. More than 171,000 unique users engaged with the game, demonstrating its widespread appeal. The total number of gameplays exceeded 422,000 times, indicating high replay metrics and sustained interest among users.
Furthermore, on average, each user who opened the game replayed it 2.3 times. This reveals that the game was not only attractive enough to draw users in for the first play, but it also had enough appeal to encourage them to play more than once. A look at the more enthusiastic users shows even more impressive numbers: the most engaged user played the game 203 times, and 19 users played the game more than 100 times. These figures illustrate how effectively the game tapped into users' interests and encouraged repeated interactions with the app.
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